ЁЯУЪ Academic Toolkit Dr. Davinder Singh

Sunday, August 23, 2026

Designing a Capacity Development Programme

Designing a Capacity Development Programme | EXT 505

EXT 505 – Capacity Development | Practical 4

M.Sc. Extension Education · Punjab Agricultural University, Ludhiana

Introduction

Practical 3 covered the operational layer — selecting participants, arranging logistics, running the day. Practical 4 goes one level deeper, into the instructional design layer: given a set of topics and a group of learners, how do you actually architect the schedule so that learning builds logically, session by session, rather than being a random stack of lectures?

This is deliberately narrow in scope: it is about the architecture and sequencing of a programme — not writing the objectives themselves (Practical 5, using Bloom's Taxonomy) and not the fine detail of each teaching method (Practical 10). Think of it as designing the skeleton the later practicals will put flesh on.

Learning Outcomes

  • Distinguish programme design from programme planning/organizing.
  • Apply the ADDIE framework to locate "Design" within the full programme cycle.
  • Sequence content using recognised sequencing principles and Gagn├й's Nine Events of Instruction.
  • Prepare a multi-day programme schedule and a session plan template.
  • Match instructional activities to the type of learning intended (knowledge, skill, attitude).

ЁЯФм Why This Matters

Two programmes can share identical content and identical resource persons, yet one produces far better learning purely because of how sessions are sequenced and paced. Design is the layer that is easiest to skip and most responsible for whether content "sticks."

Where "Design" Sits: The ADDIE Framework

ADDIE is the standard instructional-design model — useful here mainly to show students how this practical connects to the ones before and after it.

StageWhat HappensWhere in This Course
AnalyzeIdentify gaps and learner characteristicsPractical 1 (Needs Assessment)
DesignSequence content, structure schedule, choose activity typesThis practical
DevelopPrepare actual materials, handouts, slides, demonstrationsAlongside Practicals 6–7
ImplementDeliver the programmePractical 3 / Practical 8
EvaluateAssess learning and impactPractical 9 (Pre-test/Post-test)

Principles of Content Sequencing

Before slotting topics into a schedule, decide the logic that will order them. Common sequencing principles used in extension training design:

Simple → Complex

Start with basic concepts before advanced application. E.g., "what is IPM" before "designing an IPM calendar."

Known → Unknown

Anchor new content in what learners already do. E.g., start from farmers' current pest-control practice before introducing new methods.

Whole → Part → Whole

Give the big picture first, break into components, then reassemble. E.g., show the full IPM cycle, teach each component, then re-walk the full cycle.

Chronological / Process Order

Follow the natural sequence of the task itself. E.g., nursery raising → transplanting → field management → harvest, in that order.

Sequencing a Single Session: Gagn├й's Nine Events of Instruction

Robert Gagn├й's (1985) model is the most widely used framework for sequencing within one session — apply it to any training block regardless of subject.

#EventExtension Example
1Gain attentionShow a photo of a pest-damaged crop, ask "what happened here?"
2Inform learners of objective"By the end of this session, you will identify 3 common pests and their control measures"
3Stimulate recall of prior learningAsk what pest problems farmers already deal with
4Present the contentExplain pest life cycles and IPM principles
5Provide guidanceDemonstrate identification using field samples/photos
6Elicit performanceAsk farmers to identify pests from new samples
7Provide feedbackCorrect misidentifications immediately, explain why
8Assess performanceQuick quiz or field-based identification test
9Enhance retention & transferGive a take-home pest-identification card for field use

Designing the Programme Schedule

Once sequencing logic is decided, it needs to be laid out across the available days. Three design considerations dominate:

Session Length & Pacing

45–60 minutes before a method change; adult attention drops sharply beyond this without a break in format.

Primacy–Recency Placement

Learners retain the start and end of a day best — place the most critical content there, and lighter/recap content mid-afternoon.

Method Variety

Alternate passive (lecture) and active (discussion, demonstration, practice) formats across the day, not just within one session.

Progressive Difficulty Across Days

In multi-day programmes, day 1 builds foundation, later days build application — mirroring simple→complex at the macro scale.

Sample Two-Day Schedule Skeleton

Time BlockDay 1 — FoundationDay 2 — Application
Morning (high attention)Core concept lecture + discussionField demonstration / hands-on practice
MiddayCase discussion or videoGroup work / problem-solving exercise
Afternoon (lower attention)Q&A, recap, light activityAction-plan preparation, valedictory & evaluation

Session Plan Template

The basic unit of programme design — every session in the schedule should be backed by one of these.

ElementExample (IPM Session)
Objective (placeholder — full treatment in Practical 5)Farmers identify 3 common vegetable pests and their control measures
Duration90 minutes
Method(s)Illustrated lecture + field sample demonstration + practice
MaterialsPest specimen samples, identification charts, hand lens
Sequence (Gagn├й-based)Attention-gain photo → objective statement → recall → content → demo → practice → feedback → quick assessment
Evaluation cueCan participant correctly identify 2 of 3 pests shown at random?

Matching Instructional Activities to the Type of Learning

Full method-by-method treatment is reserved for Practical 10; here, only the design-level decision of which category of activity fits which learning domain.

DomainWhat's Being BuiltBetter-Suited Activities
Cognitive (knowledge)Facts, concepts, principlesLecture, discussion, reading material
Psychomotor (skill)Physical/technical abilityDemonstration, hands-on practice, field exercise
Affective (attitude)Values, motivation, willingness to changeRole play, case discussion, testimonial/peer sharing

⚠️ Common Design Flaw

Using only lecture for a skill-based objective — e.g., trying to teach "correct pesticide spraying technique" (psychomotor) through slides alone. If the objective is a skill, the design must include hands-on practice, not just information transfer.

Indian Institutional Context

ЁЯЗоЁЯЗ│ Module Design in Practice

ICAR-sponsored trainings and KVK annual calendars typically structure modules using a foundation-to-application sequence similar to the two-day skeleton above — a lecture/orientation phase followed by a demonstration/field-exposure phase. MANAGE (Hyderabad) training-of-trainers programmes explicitly train extension staff in this design logic before they design their own farmer-facing schedules.

Beyond Agriculture — Same Design Logic

ЁЯФД Transferable Framework

A corporate onboarding programme and a nursing skills workshop both use the same foundation-then-application sequencing and Gagn├й-style session structuring as an agricultural extension training. The specific content changes; the design logic — attention, objective, recall, content, practice, feedback — does not.

Mini Case: Designing a 2-Day Natural Farming Programme

Context: 40 farmers identified through Practical 1's needs assessment want to shift toward natural farming but lack both conceptual understanding and hands-on skill.

Design DecisionChoice Made
Sequencing principleKnown → Unknown: start from farmers' current input-use practice before contrasting with natural farming inputs
Day 1 focusFoundation — principles of natural farming, comparison with current practice (cognitive domain, lecture + discussion)
Day 2 focusApplication — preparing Jeevamrit/Beejamrit on-site (psychomotor domain, demonstration + hands-on practice)
Attitude componentTestimonial session by a peer farmer already practising natural farming, placed early Day 2 to build motivation before the hands-on work (affective domain)
Placement of assessmentEnd of Day 2, after practice — assesses skill performance, not just recall

❓ Frequently Asked Questions

Click any question to reveal the answer.

Q1. Isn't "programme design" the same as "programme planning" from Practical 3?

They overlap but answer different questions. Planning/organizing (Practical 3) asks "who attends, where, when, with what logistics." Design asks "in what order and structure will the content be delivered so learning builds properly." A programme can be perfectly organized logistically and still poorly designed if sessions are sequenced randomly.

Q2. How long should each session be?

No fixed rule, but 45–60 minutes before a method or pace change is a commonly used guideline for adult audiences — beyond this, attention drops noticeably in lecture-format sessions specifically. Hands-on or field sessions can run longer since the activity itself sustains engagement.

Q3. Do all nine of Gagn├й's events need to appear in every session?

Not rigidly — short sessions may compress several events together (e.g., gaining attention and stating the objective in one move), but skipping recall of prior learning or feedback entirely tends to weaken retention. Treat the nine events as a checklist to test a session design against, not a mandatory script.

Q4. Why place the most important content early or late in the day rather than in the middle?

This follows the primacy-recency effect in memory research — information presented first or last in a sequence tends to be recalled better than information in the middle. It's a design heuristic, not an absolute rule, but it's a useful default when deciding where to place the most critical content in a day's schedule.

Q5. What if the topic is purely attitudinal, like motivating farmers toward diversification — how do you sequence that?

Affective-domain content is usually sequenced through story/experience before analysis — a peer testimonial or case example first, to build emotional relevance, followed by discussion and evidence, rather than opening with statistics. Sequencing still applies; it's the type of opening activity that changes with the domain.

References (click to expand)

Instructional Design

  • Gagn├й, R. M. (1985). The Conditions of Learning and Theory of Instruction (4th ed.). Holt, Rinehart and Winston.
  • Gagn├й, R. M., Wager, W. W., Golas, K. C., & Keller, J. M. (2005). Principles of Instructional Design (5th ed.). Wadsworth.
  • Branson, R. K., et al. (1975). Interservice Procedures for Instructional Systems Development (origin of the ADDIE model). Florida State University.

Adult Learning

  • Knowles, M. S. (1984). The Adult Learner: A Neglected Species (3rd ed.). Gulf Publishing.
  • Knowles, M. S. (1984). Andragogy in Action: Applying Modern Principles of Adult Learning. Jossey-Bass.

Extension Programme Design

  • Sandhu, A. S. Extension Programme Planning. Punjab Agricultural University Publications.
  • Ray, G. L. (2005). Extension Communication and Management. Kalyani Publishers.
  • Dahama, O. P., & Bhatnagar, O. P. Education and Communication for Development. Oxford & IBH Publishing.

Featured Post

Research & Study Toolkit

ЁЯФК Listen to This Page Note: You can click the respective Play button for either Hindi or English below. ...

Research & Academic Toolkit

Welcome to Your Essential Research & Study Toolkit by Dr. Singh—a space created with students, researchers, and academicians in mind. Here you'll find simple explanations of complex topics, from academic activities to ANOVA and reliability analysis, along with practical guides that make learning less overwhelming. To save your time, the site also offers handy tools like citation generators, research calculators, and file converters—everything you need to make academic work smoother and stress-free.

Read the full story →